package com.bulletflash.math 
{
	import com.bulletflash.btBase;
	
	public class btTransform extends btBase
	{
		public var rotation:btMatrix3x3;
		public var position:btVector3;
		
		public function btTransform(ptr:uint)
		{
			pointer = ptr;
			
			rotation = new btMatrix3x3(ptr + 0);
			position = new btVector3(ptr + 48);
		}
	}
}